Chance to extinguish enemies on hit
http://www.vhpg.com/exceptional-eldritch-ember/ Web(30–35) % chance to Extinguish Enemies on Hit: str_special_relic 200 default 50: Sanctified Relics are a type of item that is exclusive to the Sanctum league. Sanctified …
Chance to extinguish enemies on hit
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WebApr 5, 2024 · Firefoam pop packs will extinguish colonists while preventing future fires. Even if someone is incapable of violence, they can help end fires nearby and rescue people in need. ... (unless a body part is destroyed), but they have a chance to stun enemies for a short time on hit. ... as they may have a chance of being hit as well. There are ... WebFinal hit chance = 100% - (final miss chance) - (final graze chance) - (final crit chance) ... I suspect it is, because the behaviour of doing more crits to enemies that can dodge and thus less damage because the enemy (like your muton) doesn't have enough dodge seems bonkers. It might be that aim displacing dodge is a bug in the player's ...
WebJan 6, 2024 · (30-35)% chance to Extinguish Enemies on Hit: Group: GlobalIgniteProlif. Ignites you inflict spread to other Enemies within a Radius of 16. Modifier Req. lvl. Stats Tags; ... (30-35)% chance to Intimidate Enemies for 4 seconds on Hit: Group: StunThresholdReduction (15-20)% reduced Enemy Stun Threshold. Modifier Req. lvl. … WebJul 25, 2024 · 40% chance to Hinder Enemies on Hit with Spells: no_tier_1_eldritch_implicit 0 gloves 600: SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence3: Item: …
http://www.vhpg.com/sanctified-relic/extinguishing.html Web25–35% chance to explode in a fan of knives for 750-900% weapon damage when hit. Deathseer's Cowl. 15–20% chance on being hit by an Undead enemy to charm it for 2 …
WebWhile a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells: 75: 40% chance to Extinguish Enemies on Hit (19–20)% increased Global Accuracy Rating: 75: While a Unique Enemy is in your …
http://www.vhpg.com/chance-to-extinguish-enemies-on-hit/ tri health segurosWebChance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds. Hellrack. Chance to root enemies to the ground when you hit them. Crossbow . Hellrack Crossbow Chance to root enemies to the ground when you hit them. Helltrapper. 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry terry huntingdon imagesWebSep 10, 2024 · 40% chance to Unnerve Enemies for 4 seconds on Hit: no_tier_1_eldritch_implicit 0 gloves 400: … terry huiWeb70% chance to Extinguish Enemies on Hit: Granted Buff Id: Granted Buff Value: Granted Skill: Tags: Tier Text: Stats # Stat Id Minimum Maximum; 1: extinguish_on_hit_%_chance: 70: 70: 2: local_influence_mod_requires_unique_monster_presence: 1: 1: Spawn weights # Tag Weight; 1: no_tier_1_eldritch_implicit: 0: 2: gloves: 350: 3: trihealth security phone numberWeb19 rows · While a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells: 75: 40% ... terry hurley minnesotaWebApr 11, 2014 · 1 Answer. It casts "Ignore Pain" on you, causing you to take 50 percent damage for 5 seconds. According to a great post by muir who analyzed the effects of the weapon, it essentially prevents 28.2 percent of all damage taken (at least while in the thick of it), once you account for procs. trihealth seniorityWebWell, when i was running in the beta i just had a " - " at defence. And when walking i had the actual number. But either way, while running enemies hit 100% and apply on hit effects 100%. So effectively its the same thing. Doesnt even matter if you're standing still while the toggle is on run. Still counts as running. terry hurley obituary